Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Busa's Misadventures: The Game - an adventure about the unlucky warrior empress Busa. The game is essentially an escape from a laboratory where the heroine is subjected to brainwashing whenever she gets caught.

The location is nicely designed. Even though some objects (chairs, machines, cabinets) lack collision, it doesn’t really interfere. I understand that the first trap (I wanted to clear it with a clicker, but got lazy) is meant to force the first rollback to zone 2, but in zone 3 the trap can be safely disarmed, and because of that it doesn’t disappear. I realized this during my second playthrough when I wanted to see what would happen if I didn’t try to free myself - in that case, it disappeared. The gas room and the boss are buggy, as others have already mentioned. The boss doesn’t have time to leave, and the dialogue can be retriggered if you run around in circles. And if you stand right in front of the room, you get stuck in the doorway :D

Now let’s move on to combat and enemies. I love how during fights you gradually get restrained! It limits your attacks, but at the same time the most effective move is always the kick. That’s a bit disappointing - I’d like to see some attacks being less effective against certain enemies. For example, biting should deal more damage to humans than to robots or similar enemies. That would give a reason to sometimes free yourself in order to keep your stronger attacks. Also, enemies never (or at least I couldn’t manage it) fully restrain you. You’re never fully restrained there’s always a tail left, and eventually you lose due to HP depletion.

And yes, in 100% of cases you will lose and get sent back. However, enemy HP does not reset, and I really like that as a gameplay feature. Once you’re pushed back, you have to escape the restraints again, but this time with a timer, which adds tension. I checked all defeat variations and I’m glad they differ.

The main boss fight cannot be won, but since a proper defeat system isn’t implemented, you can technically “complete” it. Still, it feels like a fire attack is missing :D

Overall, I like the character design. Heels are a personal weakness of mine :3. The visual design of the enemy restraints is also well done, but the bugs slightly spoiled the overall impression - though that’s understandable for a game jam.

P.S. There was also a bug where I could freely move during QTEs and fights, but it only happened once

(+1)


Thanks for this long feedback ! I take note of everything to see what peoples want, like, dislike to make a better chapter 0, and maybe a longer game in the future !

I love heels a lot too ~ I want to said, i only draw heels hehe