Control Drone is a fun DOOM-like shooter. There are three weapons that complement each other well. The slime pistol is great for stunning enemies (if you land two headshots) and finishing them off. The rifle is suited for long-range combat and dealing high damage. And the web thingy works great for binding enemies while they are stunned
The main character, Tick-201, looks cute, while a captured target resembles a machine built for “killing.” There is random generation of enemy models (a Fluttershy-inspired style i tried not to lean into it too much :3), and three difficulty levels (Recruit, Officer, Captain), which differ in attack types and HP. Enemies can be pretty inaccurate if you keep dodging, but if there are several of them, they can easily trap you in a circle of bullets.
The level design is simple, similar to the early levels in DOOM, but that’s not a downside. The weapon-based binding system is particularly impressive. Usually, games don’t pay attention to such details, but here, switching weapons doesn’t completely reset the bindings (except when an enemy is already fully tied up).
If the levels were fully randomized, it would be even cooler! There’s even a stats system where you can compete to see who finishes the game faster. Speedrunners, go!
There is one drawback: bullets tend to fly slightly above and to the right of the crosshair. However, it’s easy to adapt to and only really noticeable in long-range fights.
For a Game Jam project, it’s a solid 5. It’ll be interesting to see how the game develops in the future.