I think it's genuinely has potential, I think it would be nice to give a bit more time between breaths or maybe a bit closer breathing spaces. Also it would be nice to add a bit of visual effect on hitting the enemy, like coloring them red, to indicate that they could be damaged. On the first enemy encounter I though that attack only pushed away those enemies with no damage as the sound was more like sword hitting the rock. (btw for some reason the game and the game page didn't fit into a screen on a smaller laptop)