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(+1)

Very neat mechanic, reminds me a lot of Link Between Worlds, tho there were a few times it would make me zoom off into space, among other things.  I would like if there was a bit stronger of an indicator for when the guard is going to wake up after being knocked out, as currently you more or less just have to memorize the timing, especially if they're a little bit off screen. That said, great audio, and a very fun concept.