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(+1)

Pretty good! Though I agree with commenter cufflink, it's hard when you start due to low firepower but once you pick up enough shot boosts you end up annihilating everything.

Thanks! I do want to keep that feeling of annihilating everything, but make it less common and more based on figuring out builds that have synergy. Right now the best choice for upgrades is usually to stack additional shots and fire rate, but it would be cool to have more complex interactions with upgrades and the player. Maybe players could pick different ships, and they each have unique shots/abilities that benefit from upgrades in different ways.