Anyone know a work around the static glitching?
For now you have to run it with the added arguments:--rendering-driver opengl3
where/how do I run it with that?
nevermind, figured it out. But on a side note, do you have any plans to add potato potato graphics for the game?
Well, I can say for sure that the most up to date version on Patreon has a LOT of optimizations, I'm not sure where this versions sits at though but as I bump up the version here, it should run flawlessly on low settings on potato hardware for sure.
awesome, you're the best