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(+1)

Anyone know a work around the static glitching? 

For now you have to run it with the added arguments:
--rendering-driver opengl3

where/how do I run it with that?

nevermind, figured it out. But on a side note, do you have any plans to add potato potato graphics for the game?

(+1)

Well, I can say for sure that the most up to date version on Patreon has a LOT of optimizations, I'm not sure where this versions sits at though but as I bump up the version here, it should run flawlessly on low settings on potato hardware for sure.

awesome, you're the best