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Hello!

I like the game. Strong core loop, tons of appeal, great click ability. great music and sounds. Lots of fun ui feedback. All on brand and working

Some minor UX issues that could potentially be addressed:
Remove tutorial - Include tutorial elements diegetically (objects appear in game world that have tool tips)  Bubble arrows are genius, but they get lost in the bright backgrounds constantly. a black outline might be enough.

Level Design
Differentiation in the village homes would go a long way.
There's some friction in the loading screens and zone teleports - some level design feels somewhat cramped / claustrophobic. some shapes feel hard and sharp, while the rest of the game feels soft and round.


thank you so much for playing and for the kind words, we really appreciate it!! :)

this was developed in ~10 weeks for a game jam, so we’re definitely aware there are some minor bugs and areas we’d love to polish further. given the time constraints, we did our best to prioritize the core gameplay, and we’re really sorry if anything negatively impacted your experience.

for the tutorial, we totally understand it might not be for everyone. we included it to help first time players get familiar with the mechanics, especially since it’s a larger 3d open world. that said, you can pause at any time during the tutorial to skip that portion entirely on a new save file if you’d prefer to jump straight in. 

we really appreciate you taking the time to share your thoughts, and we’ll definitely keep everything in mind as we continue iterating after judging!