No, it's totally fine. I really enjoy talking about game development; it’s something I never get tired of, and the community's interest motivates me to keep building. The framework itself is super friendly, drag‑and‑drop, and easy to use. The challenge isn’t the learning curve, but the fact that with so many features, people will naturally have questions. Providing support for everyone takes a lot of time, and that’s the main reason I can’t offer it completely free.
That said, if someone is genuinely interested, I’m always open to a “review copy” to talk things through, I’ll happily consider that. I really appreciate the enthusiasm people have shown; it means a lot.
To give you an idea of what this framework covers: it’s built for serious game development, whether you’re making dating sims, RPGs, or other story‑driven titles. It includes all the typical features you’d expect, like inventory systems, menus, tool actions, eating/consuming mechanics, and more. It’s already close to being a complete solution, and because it’s robust, the present status is complete; if there are any missing features, they can be added later without issue.
Here is a screenshot for more clarity
