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Small update that includes the minor touch-ups mentioned previously, as well as a revision of equipment also previously mentioned, and their costs. The number of missions needed to move the difficulty level has also increased slightly because of this, and the NPC on Tenmou has been summarily revised.

Aside from possible bug fixes or grammar issues that I don’t currently know about, I’m pretty happy with the way the game plays. I’m not exactly sure at this moment how many events will be in the game, but, it is still my aim to allow players to have full control of when (if at all) they will be triggered.