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Glad the variety of summons is a highlight :)  I wish we added more UI to show the status effects, buffs, summon "quality". There's a lot there under the hood, @Uvecrep made soooooo much mechanical depth here. And glad you enjoyed throwing the boxes! That's something I'm watching for in comments.

Yeah, the teaching of the tree mechanics are a pain point. Our band aid was to try to be really explicit about it plaintext (tutorial and bestiary for the forest lootbox). But It definitely could have done without that if I had some time to put into the tree UI, mechanics. The harvest distance is a good observations...

Thanks for playing!