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(1 edit) (+2)

The concept of one of these room based shooters but with an emphasis on accuracy is cool, but I think the game is currently a bit too hard. Some suggestions if you decide to work on this further.

  • Enemy should stay in eye state for a bit longer as the window feels too short, even on easy.
  • I know irl the bullet casing stays in the revolver, but i think for clarity's sake it would be better to empty used rounds so you can keep track easier.
  • The moment the character lowers the gun the reload should begin filling, that delay between lowering the gun and beginning the reload makes the mechanic feel unresponsive.