Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank You for playing my Game and Reviewing it, I really appreciate that.

The Jump mechanic in game checks the distance above you when you press jump when ceiling is near you can’t jump, i think that’s why sometimes double jump rooms detects a ceiling and cancels the jump.

The Star/Ball movement is pure physics based but i applied some limits to speed and momentum, that’s why movement feels off. I try to fix that ASAP but currently in jam edits are not allowed and i need more reviews to continue improving the game.

(+1)

Ah. I thought it was a trigger box in each room turning the extra jumps on and off. But your way is much more efficient. lol

(1 edit)

There is initially maximum 2 jumps you can make and it depends on the celing distance, but the part where the room “Flappy Star” starts, it has a trigger to give unlimited jumps but still detect the celing thing so you can’t just spam jump and also that room has green anti matter on celing so, touching it you will die.