This game reminded of those old mobile adventure captitalist like games, especially with the art style too. The art in general is really great and very clear, and I love the sounds and the animation of the buttons and how it all works. Everything felt great!
I found so far that my strategy was to always just attack, then swap to heal, then attack again, because for whatever reason the mobs attack just never gets me if youre quick enough, although that may have been intended design. Something about it felt more like an exploit though. I also had no idea what Charisma would do for me, so I would often just ignore buying items from the shop that gave me charisma - and thats on top of not wanting to shop because I have to pay to enter in the first place.
I think what felt even more bad though was that I didnt really know that you had to manage the Gamer alongside with the Knight, so I thought it would be okay to repeat the strategy I had of just spamming between Fighting and Healing, but then I died and had to start all over . . . man, that put a damper on my spirits. i feel like there should have been like a courtesy save or something when switching over to the gamer side, because the knight side took me a long while
but otherwise the game really gave me that same addictive feel of other clicker games as well. Its really well built and besides some balancing things, the idea would make for a really cool and meta clicker game about managing two lives at once and having one impact the other. Keep it up!