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I don't enjoy clowns, but this was fun!  I had a hard time knowing how many hits enemies needed , so some sort of mini health bar or another indicator would help.  Also the 1st boss (the guy that rises up into the air) didn't always trigger from that checkpoint. I loved the hammer animation and the dash mechanic is such a cool idea.  I see a lot of my self in that pill popping freak. Well done everyone involved.

Thanks for playing. Glad you enjoyed it. It's a good idea to have the health bar on the enemies. And later we'll check that detail about the boss not appearing where it should, because that shouldn't happen, hahaha.