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Very unique concept, and very atmospheric too. It pulls off being a bit unsettling while still having a rather silly style to it all. The character does feel a bit stiff, and I think having the tutorial for dropping items come way before you can obtain another weapon is a little bit evil lol. Still super unique, and I quite enjoyed my time with it!

You can pick up the weapon again with "x"! Also thank you!! But what do you mean stiff?

Hard to put into words exactly, but moving around while jumping feels a bit sluggish, and doing things like jumping off a slope onto a platform took me several attempts from not being able to tell where I was gonna end up after jumping immediately

(+1)

The walljumping IS really complicated. (sorry about that) and I didn't want to put to much work into the main characters animation, I just wanted him to wobble.