Really good art style and direction, the UI is very comprehensive. Unfortunately there's so little room for error in the game-play loop of managing random chance that I can't even get 5 minutes into a round. The player needs some kind of guarantee to build a risk/reward system around yet the options in the shop are all conditional. Other score attack games use cards that you can depend on to exist in that deck; yet with dice, you can have a flexible strategy but it will not guarantee you'll have the agency to accommodate for every (or more likely any) roll. I'm kinda miffed as to why I couldn't reorder my dice from left to right because that seems like the kind of agency I could really use when building a strategy.