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(+1)

Thanks a lot for the very thoughtful feedback!

As for the Time events being too complicated I agree with the fact that there is no way to always keep track of them, just knowing when they finish, we plan on imporving the events tab to show all active events, for better tracking

As for the constant progression, we may consider adding one as many have pointed it out and it would solve the feels bad moments when you fail a loop and get nothing out of it (even though you are technically learning from your mistakes)

As for the turn based arguement you are totally right, in fact, near the end it basically becomes near instant, and we want to lean towards that as I enjoy idle games but hate having to wait (that seems paradoxical lol). But we start not with instant actions to let the player understand better that actions cost energy over Time and having them see the energy bar drain slowly helps with that.

As for the story it can definitely improve, what do you mean by “the robot whining”? Do you feel like it is? ahahahah

I would love to discuss this further over Discord Thank you for playing!