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 I can't imagine thinking tabletop games should be -- or more bizarrely, already are -- apolitical. To be clear, we're talking about the medium of games through which players frequently have more agency and control over the actions they can take and the influence they have on the world around them than in any other kind of game? That kind of game?

Sorry to read how upset you are that this one, which draws its influences from, among other things, metal gear solid, one of the most political video game franchises of all time, happens to also carry some political messages with it, intended and supported by the authors. Or did you think Metal Gear was just a funny cardboard stealth game with big robots and no deeper message?

I have news for you. Humanity is political. Politics is human. The oppressed are not merely a political fundraiser. They are human. Humanity and political engagement are fundamentally intertwined.

Games reflect the world in which they're played. if you're regularly playing at a table where your game is totally empty of bias, empty of soul, empty of truth and of consequences, I pity you. No tabletop role-playing game should be that mind-blowingly devoid of meaning. You have made the conscious choice to take a medium built on exploring one's place in a world and the way you think and act, and opted to strike all humanity from that, all meaning, all purpose.

That's not a tabletop game.

That's nihilism with dice.

If you think you can make a better tabletop game than either or both of FIST and TRIANGLE AGENCY, please, be my guest. Go ahead. Show us how to do that without letting anything of your humanity or biases into the text. You will either fail, or you will produce a text so soulless, so lifeless, so inexplicably dead inside that archaeologists of the future will consign it to the British museum instead of to a library.