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(1 edit)

Well, you're not wrong about the music being addictive... like, dang!

Some quick feedback after having completed everything so far:

- Some dishes have icons in the feeding area while some don't have icons.

- When unlocking the third set of ingredients (Tier 4), their icons will overflow over the fridge and slightly under the Depart button in the Kitchen. Maybe split the ingredients into two lines, one for proteins and one for condiments?

- T4 doesn't have its own button on the fridge after clearing Jakarta. Tier 4 recipes are only visible under the All button.

- The purpose of the stars you can gain in each level is very unclear, both how they are scored and what they are for. Like, I can feed every cat their favorite and it seems random if and how many stars I get.

- It would be nice to see how many I have of each dish while in the Kitchen so I don't have to go back and forth between the Vehicle and Kitchen to check all the time.

- It would be nice to see what each cat's likes are when you are feeding them (sort of like it shows in the wiki, but of course only after having discovered them, this could for instance be a purchaseable upgrade). I had to take notes of each cat's favorites and alt-tab back and forth which isn't very intuitive.

- I'm assuming the Pantry isn't implemented yet? I can't figure out how to transfer dishes from the Vehicle to the Pantry.

- Maybe add more kitchen helpers as you get further, example like a Cutting Helper that removes the click-to-cut action for proteins and at the endgame a Chef that lets you automatically complete a recipe by just clicking one button?

(2 edits)

Thank you very much for feedback.

T4 is out of demo scope (clearing T3 final map should be the "You have won the demo"), I forgot to place some hard barriers - so part of assets are missing etc.

There are various unlocks planned, but past T3 mostly.

For the prototype, I initially planned just T2. But somehow got caught in focusing on other improvements.

Regarding the cat wiki, yeah. Initial plan was meant to be a challenge, but I will probably drop that requirement by default  for the casual experience. And put it as an opt-in mode (blind mode representing current behavior and maybe reshuffle mode to randomize cat favorites, that could be fun :-D ).

Maybe even adding jukebox unlock to enable player to control songs by scene (not for the purpose to farm in-game uptime at all :-D ).