Thanks for the feedback :) First of all being inspired by something does not mean that it copies every element or mechanic. In this case I wanted to keep the looping themes but leaning more into puzzle elements. In a puzzle there is a set of solutions, but failing to find it does not give you anything if not learning from your mistakes. This does not mean that we can’t reward for a failed attempt, but it would be pretty hard to balance, we will see what we can do :)