The main menu uses low-poly trees to build a fresh forest scene, the green title and button style are unified, and the function partition is clear, which is in line with the principle of ease of use in casual exploration games.
After entering the game, the square deer has a cute shape, the forest scene is richer, and the layout of interaction buttons such as moving, running, and zooming is intuitive, allowing players to easily explore the environment and interact with characters, which perfectly fits the core experience of "forest exploration". The overall style is fresh and healing, the low-poly art is simple and durable, and the interactive feedback is smooth, making it a childlike exploration work.
To further optimize, you can supplement the HELP interface with instructions and add more interactive elements to the scene, such as collectible items and dynamic environments, to make the exploration experience more deep and interesting.