Game Guide & Mechanics Overview 🧗♂️
Since some of the deeper mechanics aren't explicitly explained in-game yet, here is a quick guide to help you conquer the peak!
1. The Basics: Altitude & Oxygen
- Altitude (m): The numbers on the cards represent meters. Your goal is to stack them to reach the summit.
- Oxygen: Your air supply depletes over time, and the decay rate increases as you go higher.
- Recovery: Placing any card restores some oxygen. Tip: Oxygen consumption only begins after you place your first card.
2. Phase 2: The Rule of Ten (50m+)
- Once you cross 50m, the game enters Phase 2.
- Every 5 cards placed, your total height MUST be a multiple of 10m (e.g., 60, 70, 80...).
- If you fail this "Checkpoint" check, it's game over!
3. Advanced Blocks: Super & Tent
- Super Block (Yellow): Placing 4 cards of the same terrain in a row awards a "Super Block". Its height automatically adapts to fill the gap to the next 10m mark.
- Tent Block (Red): * How to get: Awarded if you place a Super Block with a value of exactly 10, or when you cross every 100m milestone.
- Effects: Instantly refills oxygen (via tween), clears all frozen card slots, and resets your Phase 2 card counter.
- Resting: If a Tent is on top and your oxygen is 100%, oxygen decay and hazards (Wind/Freeze) will pause.
4. Hazards
- Wind (>25m): Randomly shakes your stack.
- Freeze (>35m): Ices over a card slot; click it 3 times to break the ice.
- Hypoxia (>45m): Causes the screen to pulse with a purple blur.