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Yeah the older engine kinda does that for unknown reason. But the new version of GMS2 creates bigs that get you stuck. Sadly those are things I cant do anything with so I have to choose one =( I could start building the game form scratch again for the new engine that would prolly work but then We would be on square one. At one point I will provide both versions the faster where you can sometimes get stuck on walls or old version that cant be made faster due to unknown reason. No matter how much frame speed I add. I have have remade all the collision masks and reset them in the new engine even made custom ones for each still no use, gets stuck sometimes.