Thank you for the comment! Glad to hear you enjoyed the meele combat, if the game ever gets another update i'd definetely love to tackle combat again!
The snake jump was sort of a up attack with the extra of extra height, i remember noticing being able to double snake jump when on floor, but since it didnt give a big advantage compared to jumping + snake jump i let it stay. I can see it can be a bit confusing(im even unsure myself if it should be allowed 🤣), maybe in the future i could maybe nerf the snake jump on the floor, or rename it to like "snake uppercut" or something 🤔
The superyarnball pretty much allows you to do more damage the bigger the ball was, like for each yarnball it joins a damage point would be added to the ball on it. There were also gonna be like locked paths that required the ball to do more damage in order to open up, and flame cannon sections that required the ball to be big in order for the flames to be blocked off, but we kinda ran out of time(game jams be like that).
The resolution problem imma be real, i knew why it was happening i just didnt know how to fix it 🤣🫠. I think it has to do with the fact the "in game" resolution is only a couple of pixels, but the game allows for half pixel positions to happen, aint sure how i could tackle it in godot, but i will look into it in the future!
Thanks again for playing and for the feedback!