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Inside dungeons, clicking a '?' event can sometimes freeze the game, not sure if it helps but below is what it looks like in the log. I have a save file with what seems to be a guaranteed reproduction if you want it.

WHAT I GOT FROM DUGEGON: MYSTERY dif: 1.0 monster: Other

[Dialogic] No BackgroundTransitions found, but attempted to use one.

[Dialogic] There was an error loading this timeline. Check the filename, and the timeline for errors

WARNING: 3 RIDs of type "CanvasItem" were leaked.

   at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2679)

ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.

ERROR: 1 RID allocations of type 'N10RendererRD14TextureStorage13CanvasTextureE' were leaked at exit.

================================================================

CrashHandlerException: Program crashed with signal 11

Engine version: Godot Engine v4.4.stable.official (4c311cbee68c0b66ff8ebb8b0defdd9979dd2a41)

Dumping the backtrace. Please include this when reporting the bug to the project developer.

[1] error(-1): no debug info in PE/COFF executable

[2] error(-1): no debug info in PE/COFF executable

[3] error(-1): no debug info in PE/COFF executable

[4] error(-1): no debug info in PE/COFF executable

[5] error(-1): no debug info in PE/COFF executable

[6] error(-1): no debug info in PE/COFF executable

[7] error(-1): no debug info in PE/COFF executable

[8] error(-1): no debug info in PE/COFF executable

[9] error(-1): no debug info in PE/COFF executable

[10] error(-1): no debug info in PE/COFF executable

[11] error(-1): no debug info in PE/COFF executable

[12] error(-1): no debug info in PE/COFF executable

[13] error(-1): no debug info in PE/COFF executable

[14] error(-1): no debug info in PE/COFF executable

[15] error(-1): no debug info in PE/COFF executable

[16] error(-1): no debug info in PE/COFF executable

[17] error(-1): no debug info in PE/COFF executable

[18] error(-1): no debug info in PE/COFF executable

-- END OF BACKTRACE --

================================================================

Additionally getting to the boss of the village gets:

WHAT I GOT FROM DUGEGON: BOSS dif: 2.0 monster: goblinQueen

SCRIPT ERROR: Invalid access to property or key 'Goblinqueen' on a base object of type 'Dictionary[String, DialogicCharacter]'.

   at: CreateMonster (res://Scripts/GlobalHelper.gd:96)

SCRIPT ERROR: Invalid access to property or key 'display_name' on a base object of type 'Nil'.

   at: TriggerMonsterInDungeon (res://Scripts/GlobalHelper.gd:356)