Inside dungeons, clicking a '?' event can sometimes freeze the game, not sure if it helps but below is what it looks like in the log. I have a save file with what seems to be a guaranteed reproduction if you want it.
WHAT I GOT FROM DUGEGON: MYSTERY dif: 1.0 monster: Other
[Dialogic] No BackgroundTransitions found, but attempted to use one.
[Dialogic] There was an error loading this timeline. Check the filename, and the timeline for errors
WARNING: 3 RIDs of type "CanvasItem" were leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2679)
ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
ERROR: 1 RID allocations of type 'N10RendererRD14TextureStorage13CanvasTextureE' were leaked at exit.
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CrashHandlerException: Program crashed with signal 11
Engine version: Godot Engine v4.4.stable.official (4c311cbee68c0b66ff8ebb8b0defdd9979dd2a41)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable
[6] error(-1): no debug info in PE/COFF executable
[7] error(-1): no debug info in PE/COFF executable
[8] error(-1): no debug info in PE/COFF executable
[9] error(-1): no debug info in PE/COFF executable
[10] error(-1): no debug info in PE/COFF executable
[11] error(-1): no debug info in PE/COFF executable
[12] error(-1): no debug info in PE/COFF executable
[13] error(-1): no debug info in PE/COFF executable
[14] error(-1): no debug info in PE/COFF executable
[15] error(-1): no debug info in PE/COFF executable
[16] error(-1): no debug info in PE/COFF executable
[17] error(-1): no debug info in PE/COFF executable
[18] error(-1): no debug info in PE/COFF executable
-- END OF BACKTRACE --
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