Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

My experience is that the Game Assets section gets far less traffic than the Games section.

Making some stuff for practice before starting your big heartbreaker project is good advice, assuming you don't already have experience working with the tools you plan to use. But unless the stuff you're making is really good and becomes really famous on the site, I doubt it is going to translate into success for your game.

(Also, I'd just like to point out that all you have made so far is some AI-generated graphics assets.)

So? i made it for myself and want to share it, and it's not even about the money (btw its hybrid ai not full ai)
And i still defending my point - It is better to create Asset Packs before or while you making you game.

So how many views and downloads you have on your games?

My point here is that you haven't even tried your advice yourself.

11.9k downloads and 443 downloads, for the record. (Both of my games are playable in the browser, so most people don't bother downloading.) The one asset I ever made got only 65 views and 11 downloads during the entire time it was online.

Wow this is impressive, 
and yes of course i tried, you just be stubborn to accept that there is some common sense in my recommendation
if you don't believe me look for BiteMe Games on YT - one of their video confirm it (unfortunately i don't remember which one exactly)

(1 edit)

I do not see a super-popular game on your account. In fact, I do not see any games on your account. So, no, you have not tried your advice yourself. That's just a fact.

My experience, as someone who has published both games and game assets, does not indicate that game assets are a reliable way of building a fanbase. Period.

Also, I don't really think 12k views are "impressive". I'm happy about those views but I am just making something I am passionate about and apparently have found a niche that isn't completely overrun. If my goal was to go commercial, those view counts would be absolutely worthless.

(1 edit)

LOL
You know what? it's funny hear it from guy that dont have Game Assets on account =)
Also funny to hear it from me that i don't have any Game (yet)
No, i understand it's your experience, as i have my own.

Well comparing to that guy with 21 view it is impressive.

I delisted my asset a while back in protest about itch.io policy changes.

I mean, you said yourself that you have 1k views in total, so if you do have a game on your account, my response is no longer "you didn't even try your own advice" but instead "you tried your own advice and it was an abject failure". Like, if you're sitting at less than 1k, you are not in any position to give other people advice on how to become popular. Neither am I, honestly.

Also, I'm not a guy.

(1 edit)

I am sorry ledy if i offend you in some way,
i almost 1k so now i almost in position to give other people advice? =)
I prove you that my method is working - soon enough =)