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I think something is broken on this; I imported the glTF into Godot, and the "pixel muzle flash" is showing a bullet instead

(1 edit)

strange, looks normal on blockbench and unity. just for testing, have you tried importing the fbx file? I don't know how godot works but I will take a look into this!


Edit: I tried importing the glTF file into a new scene on godot and everything worked fine on my end!