5 STARS! Thank you so much! Difficulty seems to be inconstant for players. Since precise timing is a requirement players with/without a lot of experience with that might find the difficulty to be quite easy or hard. I think more playtesting could've evened it out a little more. Thanks also for the feedback, info about different moves would have been a helpful addition. We did tried implementing this, however the '\n' character for new lines would not work specifically for the move description. The issue was weird so we had to scrap it due to time constraint.