Wow, thanks so much for playing through the whole game! In terms of skill we tried to keep it easy because most people won't play difficult jam games for long(Something we learnt the hard way from Breaking Legs 1). I like the interpretation of the infinite void, although we intended it to intended to be a north American forest to tie everything back to the intro cutscene. We didn't have anytime to add anything other than grass so it isn't really conveyed. Your team's game was also really cool, pretty funny we both decided to make top down RPG sequels to our last WHS jam games.