I played the game four times on 0.1.280 on Windows, starved 2 times in space and then managed to land on an ocean planet and build a sustainable colony. Last playthrough I got the Signal ending and it was really cool and horrifying.
I am a big fan of Seedship and Beyond the Chiron Gate from John Ayliff and Dead Reckoning scratches a very similar itch of narrative systemic game but yours has its own character with its focus on society development. Also it kind of feels like playing Reigns but over a much longer period of time.
I really like the general atmosphere and the feeling that when you make a choice it can effect things years later.
The whole hard scifi generation ship setting is really cool and the writing and interface works really very well with that.
I love that this is made in Godot and the music and SFX is really sweet.
Here is some random feedback
- I did not understand in my first 2 playthroughs where I can see how much Food, Power and Hull is lose per year.
There are like 3 different menus that show me Food, Power and Hull but only the Operations tap show me how much I lose per year.
I really like the prediction when the resource run out. - Most confused me was the Technology tap. I think it is much harder to read than all the other windows and strangely clustered together.
Some of the most important info is only visible in the mouse over popup.( for instance that the Closed-Loop Ecology gives actually minus food if you overpopulated ) also I think the font of the technologies do not work very well for so much options. - Also I would really like to see how much Food, Power and Hull i am already losing per year while looking at the technologies that I want to enable.
- For me it is totally unintuitive that technologies can be simple enabled and disabled. I figured that out quite late.
- Is it not possible to get a positive gain on food, power or hull? That's what I tried to achieve a couple of times but the best I got was
0 lost resources. - I kind of always get the 60 Year Food Shortfall event even if I try to really save food
- I am still not sure how to actually steer towards a planet. In my last playthrough I found a 94% habitable system but we never stopped there.
- I really like that there are named characters, I would love to see more small stories about them over the years.
- I often forgot to launch survey probes. Maybe there should be an option after reviewing the probe data to send directly a new probe?
