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Duelo

Roguelike Cardgame with aRPG-like card loot system · By proteus236

How far can corruption reshape a run?

A topic by danilo sam created 1 day ago Views: 15 Replies: 1
Viewing posts 1 to 2

Really interesting concept. Especially the idea of permanently corrupting cards and how that can either define or completely break a build. It feels like each run could end up developing its own identity depending on how those risks play out over time. Do you see the game leaning more into controlled strategy, or into chaotic, high-risk builds as players progress?

Feels like that balance could really define the overall experience.

Developer

Hi Danilo! 

Thanks for playing Duelo. Right now I feel that the amount of ramdomness is on a sweet point. It encourages you into spending some currency until you get a good roll and also explore the most of the map until you unlock a card/item that has the base comibation of stats that you need.

Stats on a base item doesn't change when corrupting, only can increment. So if you want to make a build that works around Absorb Damage, you can choose the path of unlocking all items/cards that grants you Absorb and increase their rank, or pick other items/cards and corrupt them until the get the Absrob stat.

In this alpha version there is only a little amount of cards and stat combination. On the full game there will be cards/items for every kind of player.