exploration (and exiting dungeons) would be much simpler if one could set a previously explored -- but not currently visible tile as a target.
also (not sure), no need to abort moving when non-hostile creatures are in the visible range.
Roguefort v0.3.8 - Bigger Backpacks, Way Less Lag (Hopefully None), and a Whole Lot of Fixes and Quality-of-Life Feel Good Things » Comments