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I got this when it crashed on start up:



LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015] 

Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed 

 at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907 

 with error E_FAIL

0x00007ff712b17c0c UnrealGame-Win64-Shipping.exe!UnknownFunction []

0x00007ff712b21408 UnrealGame-Win64-Shipping.exe!UnknownFunction []

0x00007ff712aeed6b UnrealGame-Win64-Shipping.exe!UnknownFunction []

0x00007ff712af330c UnrealGame-Win64-Shipping.exe!UnknownFunction []

0x00007ff712afba6f UnrealGame-Win64-Shipping.exe!UnknownFunction []

0x00007ff71106dd57 UnrealGame-Win64-Shipping.exe!UnknownFunction []

0x00007ff71106db29 UnrealGame-Win64-Shipping.exe!UnknownFunction []

0x00007ff88c7ae8d7 KERNEL32.DLL!UnknownFunction []

Crash in runnable thread RHISubmissionThread