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Whenever I start hotscreen it crashes after about 60 seconds, any doesn't censor anything when it is running. I'm using a lower end windows 11 laptop with an integrated GPU, so the problem may just be insufficient hardware on my end. My drivers are up to date.

Hotscreen using profile : default

Hotscreen Overlay starting at Max FPS : 60

Translations added from ./CUSTOM_DATA/translations.csv — languages : ["en", "zh", "es", "fr", "ar", "ru", "pt", "ko", "ja", "de"]

Using saved language code : en

Windows version : Microsoft Windows NT 10.0.26100.0

CPU : Intel(R) Celeron(R) N5095A @ 2.00GHz, Cores : 4, Threads : 4, Max clock : 2001 MHz

Using video adapter : Intel(R) UHD Graphics from Intel type DiscreteGpu

Driver infos : d3d12 version 12_0 api 12_0

Adapter 0 Intel(R) UHD Graphics

Screen Rect 0 : Rect { X = 0, Y = 0, Width = 1920, Height = 1080, Top = 0, Bottom = 1080, Left = 0, Right = 1920, Location = Point { X = 0, Y = 0 }, Size = Size { Width = 1920, Height = 1080 }, TopLeft = Point { X = 0, Y = 0 }, BottomRight = Point { X = 1920, Y = 1080 } } Orientation : 1

Adapter 1 Microsoft Basic Render Driver

Starting Screen Recorder

Initializing Windows10Capture using Video card 0 and monitor 0

Hotscreen version : Windows - Full version - v0.8

Max FPS of Overlay set to 60

Frame Latency of screen set to 0

Avx NOT supported.

Detection starting using model : ./models/hs-real-y11n-320-fp16.onnx

Detection starting using eye model : ./models/eyes-detection-01-fp32.onnx

Detection starting using device : -1

Max FPS Detection start at 60

Use double Detection start at False

Update time of eyes detection start at 1

Setting MaxFPSDetection at 60

Windows10Capture initiated on : 1920x1080

Max FPS Record start at 60

MaxFPSRecord at 60

Try to set the Max FPS of Detection at 10 to reduce the cpu usage. You can also set the detection device to the integrated GPU (in the Detection tab).

But yeah, performances wont be great on this hardware.