Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very nice, lot of polish for game jam. On index controllers, the activation for winding time is grip instead of trigger, which was confusing at first since grip is also really easy to accidentally input on index, so things were getting frozen in time. I thought in order to listen to the first guy's dialogue, I had to manually wind forward time at the correct rate so it's the voice is understandable, rather than let it play naturally. Which in hindsight would be a cool puzzle.

Sorry about the controllers. It is set up so that both trigger and grip on both hands do the same thing, with a threshold of 25% before it activates. We should probably increase that to 50% or more.