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(+3)

This is a neat, storytelling game that uses a deck of cards as a prompting tool to tell an Evangelion-esque story about a pilot who realizes their hero is not who they thought they were.

The mechanics are simple and the game is short, but I also ran into a few places where it wasn't entirely clear to me how things were supposed to be played. Are you all the same pilot? Are you all different pilots? Are you supposed to frame scenes and weave a narrative in between questions, or just address them one after the other?

Folks who are familiar with this type of game will be fine, I think, but folks who aren't might get quite a bit lost.

The questions themselves are flavorful, and they really do drill down to the core of the player(s?) relationship with the Ace, but I wish there was a little more guidance or structure in the setup. I think even "you are a team of pilots. Each player defines three features about themselves," and "you are on your last mission with the Ace. As it's happening, you're flashing back to memories of them. For each flashback, draw a card," would help.

Overall, I think I'd recommend this to anyone who likes mech dramas (or Ace Combat) and cooperative storytelling, but with the caveat that they'll have to make some judgement calls right off the bat.

(+1)

Thank you very much for the feedback! How best to onboard someone into this game is something I'm going to keep mulling over, but for now I've attempted a small adjustment with an introductory paragraph in the new version. I hope that this makes the onboarding a little easier, but this is something I will continue to work on!