That was super slick. This is a well-developed concept with great execution. I like that there is a lot of "tolerance" for the player to perform cool combos and actions without needed perfect precision. That, along with the short timers and infinite resets, gives it this exciting and fun mad-dash feeling.
There were a few objects in the game, like switches and force field walls, which confused me as I could not understand what they were doing. But it did not affect the fun factor. Nice work!