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Okay, so I got into a vibey lil flow state playing this the second time(next day). Felt good was fun.

The main constructive criticism is the contrast on the player. I feel like the player should be clearly visible as others have said.  The color indicators help to centralize the location but I still want to see the player more clearly.

One other thing was the game can be cheated by just spamming all the controls. Maybe a debounce on them would prevent such cheating?  Anyway good vibes def fit the theme. The dancing bgs felt fun; I was worried they would distract but it was chill. So yeah your experience design hit the mark for me.