Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
  1. Yeah, the overflowing artifacts will be nerfed to something like "Bag: every 5-6 minutes you gain 300-600 gold + 0.1 to 0.4%". So bigger flat, smaller interest. Other than that, besides a cap, not sure what else to do as idling for days will always yield the player massive advantage regardless.
  2. Yup, there will be 1 T6 upg that gives +0.5% dam to ALL dwarves (+0.1% per asc rank). Then the per dwarf type upgrades will each give 5% per, but no longer scale and be gated by asc ranks, so you can only buy 5 of each per 1 asc rank.
  3. Yes at 20 asc rank, since you get +200 PP and start with all upgrades unlocked, it's easy to farm PP and T6 upgrades like mad. But since the game's focus was never the endless mode, I think at that point that's fine. That said, I think I'll cap that to max +100 PP.
  4. You don't like having an army of cyborg dwarves wearing winged rocket slippers on their rhino feet? Huh, strange. But ja, dynamite is currently a bit too forceful, and in the late game the ore can barely stay on the ground, which is a shame since I love seeing big gem piles. Earthquake+guzzler will always be a viable late game strat though. And yeah, gold will be a bit less useless when there are more collectors, ore value increasers, and sinks.
  5. Aye there will be a better number truncation everywhere.
  6. Aye there will be more mithril and dwarf sinks as well.
  7. 300% applies only to spelunker odds. And yeah, Explosives Kit is way too busted atm, but any kind of % damage like spelunkers will likely end up being the best late game damage, unless I cap them, which not sure if I should?
  8. Interesting that you feel that laser shielder aura is enough to alone handle the onslaught of rocks, considering you seemingly played to very high levels? There will be Gyrocopters and Railguns to further mitigate the rocks, since lasers can't and shouldn't handle it all alone (tho they certainly are very strong).
  9. Thank you for detailed feedback! I always appreciate people who have good understanding of mechanics and take their time to spot issues. There will be a steam closed beta soon, so if you wish you can join the discord to maybe help test the game before release.