i like this game, simple rougelike with an easy to understand premise, it felt good to hit the skill checks, the feedback is nice (visual, sound), and it's fun to buy a buncha broken items and smash the enemies
i had quite a bit of UI problems when running the game, sometimes the text was too small to read, sometimes too big that it gets covered by other things, sometimes it would change midway through a run without me doing anything, so it took a couple tries to actually get a run in but it was fun to run through regardless
what i think this game is lacking is a bit of clarity and focus in some areas,
as a new player i was really confused on what was happening, the skill check system is pretty comprehensible, so i was able to play the game just fine until i figured out what was happening
buuut i was getting really overwhelmed by all the numbers and things that were happening so fast,
i didn't understand what i was fighting, what i was on the screen, what those stats meant, and i wasn't given time to even try to figure it out!!
- what am i hitting? was my first question when i was playing the game....
- how much damage am i dealing?
- how much health do i have?
- how much damage am i preventing with the parry?
- what are those boxes at the bottom?
none of these things are made clear, they're hidden in weird corners of the screen and it took some scouting to figure some of these things out... (all while i'm still doing the skill checks !! aaaa!!)
the shop is also another moment where i get confused and immediately had a million questions,
- do the cards become used like cards in a normal deckbuilder?
- why call them cards if they're artifacts?
- what made the equipment different from the artifacts?
- why do i have to pay money to level up?
- what does leveling up do?
- what are my stats?
- do i have any cards to start with?
i felt a little weird being in a shop with no way to see an inventory or stats screen, and these things not being explained to me made it a bit hard to interface with, i did just buy whatever was the shiniest and seemed good and it worked out just fine anyways.... but i wish i was given the tools to understand the game better!
i wish the numbers were in easier to reach places, more obvious, more clear.... i also feel like the artifacts and equipment weren't distinct enough to warrant another item category altogether, and it might have been fine to focused on just one category of item instead...
the game doesn't seem too balanced, there were UI problems and clarity problems, but i liked playing the game, i think it looked good and played well, and gave good feedback on the skillcheck.... i dunno how to tackle all the UI bugginess... oh yeah and it had a volume button and a main menu which was so nice!!!! if only every jam game would do that buahaha