That's quite a good idea - perhaps add a handwritten page of some helpful tricks and example snippets to the back of the docs. I spent a while wondering how much of the puzzle should be in the game and how much of a meta-puzzle there should be in the documentation, i.e. how you need to use JPPD ION to perform an unconditional jump, or how you can use USER UGU to implement switch statements based on the ION value.
Thanks for trying it, I'm glad it wasn't just pure pain!