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 We are building a multiplayer project set in deep space featuring asteroids and real orbital physics. The core gameplay focuses on complex production chains on planetary surfaces using a turn-based SimCity style approach. We will launch a web version first before porting it to other platforms with simple graphics.

The main mechanic is the most unique part of the entire project. Players can open any object to describe its internal components, logic, and connections. Every single component becomes a living entity with its own parameters that can be modified. This modification directly affects how the main object functions in the game world. Players themselves create the depth of this universe through their engineering knowledge.

An engineer who truly understands solar panel mechanics will produce a much more efficient device. This is essentially Minecraft but focused on object detail rather than just spatial building. We are also including several realistic new technologies essential for survival in space. We are looking for game developers who understand how this changes the genre. Contact me here via direct message or use the email on our website.

http://solarwake.pro/game.html

Deleted 36 days ago

will connect!