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(+1)

Really appreciate the feedback!

Yes, the fail condition was supposed to be a soft fail which connected to the overall narrative, the level themselves lacked a bit of balance which made it look like there was no fail state :( - again, a learning experience for sure on the game design side and scoping !

We will definitely implement your suggestion of about digging the canal by only clicking adj. tiles instead of previous then adjacent!

Thank you for playing the game and the helpful suggestions!