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Definite Risk of Rain vibes. Love it.

I appreciate the game’s feel; the fast run and snappy jump are so good. That said, it’s certainly not easy – I bounced off after maybe ten attempts at Python. Still had fun, and I dig the concept of a giant boss for each game engine.

FYI, I encountered a bug where the game screen faded red when I died, and stayed that way even after I respawned (many times over).

Great work. Would love to see what you do without the constraints of a game jam.