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Tiles size 48x48?

A topic by Chien Loco created 49 days ago Views: 168 Replies: 2
Viewing posts 1 to 3

Hello, I'm using Tiled to build my game map, and I'm wondering if I'm doing something wrong. If I use the tiles as 48x48 size with file Fantasy_Outside_A2.png, I can't get to build the pictures as in the example concerning the stone paved road in the grass - it's a 2x2 group that allows no repetition. However, if I use it as 16x16  tiles, then it becomes a 6x6 tile group and then I can make a pattern of any size. Is this the right way to use it, or am I'm missing anything? 

Best regards,

Paulo

Developer

Hi Chien Loco. I think you use the wrong texture. The files are you mentioned are optimized autotiles for RPGMaker. I also uploaded a "non RPGMaker texture" folder on each file. So there is every possible texture included : Hope it helps

I see, so I have to look into the "other engines tileset". Thanks, makes sense now and I see they slice correctly into 48x48 tiles. Glad details are large, I'm using them for a game on a retro platform with 16x16 tiles (the MSX) and it looks nice after scaling.