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The grass and water tiles are darker versions of the ones from pack 1. But if you mean you wanna make a seamless transition between entering the cave and leaving without a loading screen, that should be possible with the right script. You could put the top of the cliffside on a layer above the player and have that layer turn transparent once a characters walks through a cave door. It might be easier if you merge the outdoor tiles and cave tiles into one big spritesheet instead of 2 separate ones

I meant more of there is an external sprite for the cave. Like visually the cave looks the same on the inside and out (or close enough)

Ooh well the first pack has exterior rocky-cliffside tiles, but they different than the interior cliffside. But theres nothing stopping you from using the interior tiles on the outside and vice versa