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(2 edits) (+1)

Hi, just started playing the demo and I've got to say I love the tiles you use! I don't know if you made them yourself or if they were ready made assets but they are beautiful! 

The environment is gorgeous and I love the weather effects and the fact you can see the player's reflection in the water. This game is full of pretty little details!

The only things I'd complain about visual wise would be that the RPG Maker portraits and gray "modern" text block do not feel like they fit in. 

While I usually dislike the use of default sprites in RPGM games, I feel like they are just fine here and do not stand out in any unpleasant ways in this case (though bonus points if you decide to spice them up a bit).

However there is one huge problem with this game and it is the matter of performance. Just like books, and movies, the first few seconds of your introduction to a media will be what let's the person decide wether they want to pursue with it or not. 

But the performance issues make the initial cutscene incredibly slow and, I hate to say it, annoying to watch. There are other performance issues throughout the game but none as striking as the literal introduction to the game and while I'm glad I decided to continue due to the screenshots, I almost closed the game.

You need to find a way to lighten the load on that game (maybe turn that first cutscene into a video? That way you don't compromise on the visuals)

Apologies if it sounds harsh, but I feel like this problem could kill your game :( 

[EDIT] After finishing the demo, I noticed that the problem was exarcebated when fire was present on the scene. I suspect your problem lies in weather effects 

There were also lot's of typos and grammatical mistakes so getting someone to re-read after you could be a good idea.

Everything else was great, the combat is fun, It was a good choice to spice up the turn base system!

All in all, while my comment may seem very critical, it was a good and enjoyable game. Problems are only performance and typos and suggested additional improvements are a new Text bubble and custom portraits. 


Here's a doodle of Evelyn :)


Really appreciated for the feedback. The tileset I'm using is winlu fantasy and I agree they looks good.

Also sorry about performance issues, I never run it on other PC or let anyone play it before so maybe that why I never thought about it, It should be fixed by now.

Your comment are critical but in a helpful and encouraging way, really gave me huge motivation and valuable ideas to continue the project.