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(+1)

Awesome job on the story and atmosphere. Implementing a cut-scene in the short time of the jam is quite impressive. I also enjoyed how in each run you have to choose a debuff. It flips the typical script of saving more each run. Trying to select whatever ability you need the least was an interesting mechanic! I do have some complaints with the gameplay. Aiming was quite frustrating due to the usage of WASD, making it hard to do small-adjustments to the cross-hair placement. I also found that the hit-boxes of the enemies were a little too unforgiving. Lastly, I thought that the breathing effect got a little annoying as it seemed to overlap. Those points aside though, you did an amazing job capturing a gritty atmosphere and approached the theme in a way I haven't seen before! Great job!