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The art was amazing. You have outdone yourself on that department.

I also liked the sound effects and abilities. Although I was a bit overwhelmed by the number. Also, I dislike the long cooldown your normal kick attack has, as well as how your normal projectile can’t hit slimes at your ground level. I also couldn’t get uppercut to hit the helecoper enemies. There was also a typo for the rocket paper, which told you to press the wrong button…

Point being, the variety was good.

I ended up getting softlocked after a checkpoint put me in a wall, so I couldn’t complete your game, but I did enjoy myself a little. I will say, I would have liked some coyote time for the jumps, as well as a little pitch randomness for the sound effects. Also, blind jumps are bad.

And blind jumps that I died because I couldn’t see where I was falling are worse.

Either way, good job. You made a nice little prototype. I know I gave a lot of suggestions on how to improve this, but that’s only possible because of the number of features and polish you put into it. For month, this is really good.