I’m assuming either the construct or rust theme?
Either way, great work. The enemy variety was very large, as the boss fight was challenging but fair. Plus, no one can fault controller support.
There are a few quality-of-life features I would have liked. For example, I fail to see a situation where you need to change direction mid-fire, so combining the fire and maintain-direction buttons together would have made it easier to control. Being forced to press a button to get out of the save screen was also immersion-breaking. Plus, I was confused about when I could dodge through enemies and when I couldn’t.
Also, there is a visual bug when the laser enemy dies just before firing.